Trained in history, literature, classics and archaic languages, Phil Minchin
worked in publishing, arts production and NGO governance and campaigning before ending up in library IT in Melbourne, Australia. There he got interested in the evolving relationships between libraries, communities, games, interactivity, systems and UI design. He now presents and consults to libraries on these issues, helping to develop games & interactivity strategies that blend the best of old and new media to support intelligent, literate engagement across the full range of modern culture.
He also writes game content for Open Design and Paizo Publishing, and volunteers for International Games Day @ your library
(Saturday November 16 this year - completely free, sign up
now!) - including running the Global Gossip Game
, a not-so-little exercise in information theory and silly community-building fun.
Articles by Date